Temtem battles are the form of competition between tamers or wild Temtems in the Airborne Archipelago. Tamers can have up to six Temtem in their squad, but only two at a time will be able to battle. In Temtem, battles are turn-based, so tamers will take turns commanding their Temtem in battle until all Temtem on the opposing side are exhausted and the team emerges as the winner.
Battles are focused on 2v2 (although there will be some 2v1 battles against untamed Temtem or 1v1 battles with other players). Notably, very little RNG is used in Temtem battles compared to other games of the same genre.
Fights can be found in tall grass, caves, water or by approaching Tamers found while exploring. You can also challenge other players.
Squad[edit | edit source]
Your squad is the selection of Temtem you actively hold. It can be accessed through your character settings and can hold up to six Temtem at any given point. Whichever order your squad is in, is what will be prioritized during combat. You can edit your squad at any Temporium, where you will be able to see all your captured Temtems.
Temtem stats[edit | edit source]
There are a series of components to keep in mind in battle. Levels will indicate how strong your Temtem is in battle.
Health[edit | edit source]
Temtems have different health stats, which can be restored between fights using Balm, Temessence Vial, or at any Temporium. If a Temtem takes damage during a fight, the damage will not be restored after the fight is over. Should all your Temtem faint, you will automatically be transported to the most recently visited Temporium, for a varying price of Pansun.
Stamina[edit | edit source]
Each Temtem have stamina points which are used to attack with various techniques. Each attack will drain a certain number of stamina indicated by the blue circle next to each move, and each turn, the Temtem regains 5% + 1 (rounded up) of its max stamina unless the Temtem rested, in which case it will gain 20% + 1 (rounded up) of its max stamina. A swapped out Temtem will continue to gain 5% + 1 stamina while not in the fight. Unlike health, the stamina will be fully restored after a fight.
When a Temtem is out of stamina, it will instead take health damage based on how many points the move requires, called overexertion. For each point of stamina required but the Temtem does not have, it will lose two health points. Your Temtem will faint if there is not enough stamina or health points to use a technique, unless it has the Resilient trait. If the Temtem was overexerted, it has to wait one turn to attack again. This can be avoided if your Temtem has the Tireless trait.
Traits[edit | edit source]
Certain Temtems will start off with, or will learn, a variety of traits. These will allow your Temtem to have various benefits in battle. Your Temtems traits can be viewed by clicking your Temtem in the squad screen.
Wild Temtems[edit | edit source]
Around the game world you will be able to encounter wild Temtems in various habitats. They are usually found in tall grass, in deep water or in caves. You can lower their health in order to capture them using TemCards.
Tamer Fights[edit | edit source]
In Temtem, battles are turn-based involving two of your own Temtem against one or two enemy Temtem. Each turn, you will select from a set of four Techniques from each of your Temtem in battle that have various effects like damaging a selected enemy Temtem or boosting one of your own Temtem's stats. The battle is concluded when either you or your enemy are out of usable Temtem or, in the case of untamed Temtem battles, all the enemy Temtem on the battlefield are exhausted. This section will give an overview of the various aspects of combat.
Rewards[edit | edit source]
Winning a fight will always award experience to Temtems still standing, and will be awarded after any opposing Temtem have been defeated. Winning against NPC Tamers will also award a varied number of Pansun.
Training[edit | edit source]
Training your Temtem will be required in order to beat the increasingly harder challenges as you proceed through the story. The easiest way to do this is by encountering the highest possible level that suits your squad and battle for experience.
Training lower-level Tems can work in two ways. You can either use the Coward's Cloak or by sending them out together with a higher-level Temtem. For each win, a set number of experience will be divided between your two active Temtems. If there is only one Temtem in the fight, it will take all of the experience for itself. XP will be divided in a way where the lower-level Temtem will gain a gradually majority share of XP depending on how many levels separate the two, making it an excellent way to train lower level Temtems to meet your top-level ones.
Casual Battle[edit | edit source]
You are able to challenge other players to a fight either through meeting them in-game or through the friends list. This will gain no reward. If your Temtem are damaged prior to the battle, they will be restored to full health for the purpose of the fight. However, this wont heal up the Temtem once out of battle.
Competitive Battle[edit | edit source]
The competitive scene is based on 2v2 battles with a pick and ban system. Each player can have up to 8 TemTem in their competitive squad. All Temtem will be boosted to the current maximum level and have all their SVs boosted to 50. They will take turns deciding which Temtem they choose for themselves and which Temtem they want to ban from the opponent, until they end up with 5 Temtem that will be used to battle.
Defeating a Temtem in a competitive match will not reward Experience Points or TVs.
None of these details are final. This system was revealed through the alpha stage, but the developers have stated that the competitive format still needs testing and balancing.
Trivia[edit | edit source]
- In the old days of Temtem lore, a battle used to be called Temtebout.
- You are not allowed to walk around without at least one Temtem in your squad.