Status Conditions

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Status Conditions are passive effects that can be applied to Temtem in Combat through the use of Techniques or the activation of Traits. Each status condition has its own distinct effect, and most affect the catch rate of untamed Temtem as well. Up to two status conditions can be applied at a time. When a new condition is applied, the oldest one is removed. The duration of status conditions is fixed to a specific amount of turns, and swapping a Temtem out of the battlefield will not remove their effect.

Techniques, Traits, and Gear affecting all Status Conditions
Name Type Effect
Misogi Technique Removes All on Target
Neutrality Trait Prevents All on User

Types of Status Conditions[edit | edit source]

Alerted[edit | edit source]

An Alerted ConditionAlerted Temtem cannot fall asleep. After a Temtem loses the Asleep Condition Asleep Condition, it will gain Alerted until the end of the next turn.

Techniques, Traits, and Gear affecting Alerted
Name Type Effect
Stare Technique Causes 2 on User
Look out Technique Causes 5 on User

Asleep[edit | edit source]

Asleep Condition Asleep Temtem cannot attack. If they are damaged, including damage from other conditions like Burned Condition Burned or Poisoned Condition Poisoned, they will wake up and the Asleep condition is removed. Upon waking, the Temtem will gain the Alerted Condition Alerted condition until the end of the next turn. mentalMental type Temtem are immune against the Asleep condition.

Techniques, Traits, and Gear affecting Asleep
Name Type Effect
Hypnosis Technique Causes 2 on Target
Lullaby Technique Causes 2 on Team
Relax Technique Causes 2 on All
Haito Uchi Technique Causes 1 on Target
Narcoleptic Hit Technique Causes 2 on User
Caffeinated Trait Prevents on User
Sentinel Trait Prevents on User and Ally
Power Nap Trait Heals 15% on User
Soft Touch Trait Doesn't Remove on Target
Trance Trait Causes 2 on User
Withdrawal Trait Removes on User
Pillow Gear Heals 10% on User
Energy Drink Gear Prevents on User

Burned[edit | edit source]

Burned Condition Burned Temtem lose 1/16 of health every turn and it reduces both the ATK and SPATK stats by 30%. Temtem of the fireFire type are immune against this condition. The Burned condition erases the Cold Condition Cold and Frozen Condition Frozen conditions when applied to a Temtem, and vice versa these conditions can remove the Burned condition.

Techniques, Traits, and Gear affecting Burned
Name Type Effect
High-Pressure Water + Technique Causes 3 on Target
Stone Ball + Technique Causes 2 on Target
Embers Technique Causes 1 on Target
Magma Cannon Technique Causes 3 on Target
Meteor Swarm + Technique Causes 1 on Team
Rockfall + Technique Causes 2 on Team
Hellfire + Technique Causes 2 on Team
Heat Discharge Trait Causes 3 on Attacker
Guardian Trait Prevents on Ally
Mucous Trait Prevents on User
Pansunscreen Gear Prevents on User

Cold and Frozen[edit | edit source]

If Cold Condition Cold is afflicted twice, the Temtem becomes Frozen Condition Frozen. Frozen Temtem cannot attack, but they can rest normally. Cold and Frozen also serve to erase the Burned Condition Burned Condition from a Temtem, while Burned erases both the Cold and Frozen conditions.

Techniques, Traits, and Gear affecting Cold and Frozen
Name Type Effect
Cold Breeze Technique Causes 3 on Target
Hibernate Technique Causes 3 on User
Ice Shuriken Technique Causes 2 on Target
Tsunami + Technique Causes 3 on Team
Iced Stalactite Technique Causes 3 on Target
Waterjet Technique Causes 2 on Target
Winter Call Technique Causes 2 on All
Cold-Blooded Trait Causes Regenerated ConditionRegenerated instead
Cold-Natured Trait Causes on User
Guardian Trait Prevents on Ally
Mucous Trait Prevents on User
Snowstorm Trait Causes 2 on All except User
Warm-Blooded Trait Prevents on User

Doomed[edit | edit source]

Once the turn counter on the Doomed Condition Doomed Temtem hits 0, the Temtem faints.

Techniques, Traits, and Gear affecting Doomed
Name Type Effect
Extinction Technique Causes 4 on All
Psychosis Technique Causes 4 on Target
Tortenite's Garden (+) Technique Causes 4 (3) on Target
Guardian Trait Prevents on Ally
Talisman Gear Prevents on User

Evading[edit | edit source]

An Evading Condition Evading Temtem will not be affected by the next offensive technique used on it. Once damaged, this condition is removed.

Techniques, Traits, and Gear affecting Evading
Name Type Effect
Bamboozle Technique Causes 2 on Target
Burrow Technique Causes 4 on User
Bush Technique Causes 1 on User
Brace Technique Causes 2 on User
Rainbow Guard Technique Causes 1 on User
Autotomy Trait Causes 2 on User
Coward's Rest Trait Causes 2 on User

Exhausted[edit | edit source]

The Stamina cost of techniques used by an Exhausted Condition Exhausted Temtem increases by 50%. Applying the Vigorized Condition Invigorated condition removes the Exhausted condition and vice versa.

Techniques, Traits, and Gear affecting Exhausted
Name Type Effect
Gamma Burst Technique Causes 2 on Target
Hallucination Technique Causes 2 on Target
Energy Manipulation (+) Technique Causes 1 (2) on Target
Savage Suplex Technique Causes 2 on Target
Intimidation Technique Causes 2 on Team
Plague Technique Causes 1 on Target
Thunder Strike Technique Causes 2 on User
Drought Technique Causes 2 on All

Immune[edit | edit source]

Immune Condition Immune Temtem are unable to be afflicted with new status conditions.

Techniques, Traits, and Gear affecting Immune
Name Type Effect
Misogi + Technique Causes 3 on Target
Rainbow Guard Technique Causes 2 on User
Chamomile Gear Causes 4 on User

Isolated[edit | edit source]

Synergies do not work with Isolated Condition Isolated Temtem.

Techniques, Traits, and Gear affecting Isolated
Name Type Effect
Darkness Technique Causes 2 on All

Nullified[edit | edit source]

Nullified Condition Nullified Temtem have their type based resistances and weaknesses omitted.

Techniques, Traits, and Gear affecting Nullified
Name Type Effect
Rend Technique Causes 4 on Target

Poisoned[edit | edit source]

Poisoned Condition Poisoned Temtem lose 1/8 of their health every turn. Temtem of the toxicToxic type are immune against this condition.

Techniques, Traits, and Gear affecting Poisoned
Name Type Effect
Toxic Plume Technique Causes 1 on Team
Toxic Fang Technique Causes 1 on Target
Toxic Ink Technique Causes 2 on Target
Water Cannon + Technique Causes 2 on Target
Pollution Technique Causes 2 on Team
Toxic Spores Technique Causes 3 on Target
Paralyzing Poison (+) Technique Causes 2 (4) on Target
Urushiol + Technique Causes 4 on Target
Antitoxins Technique Removes on Target
Acid Reflux Technique Causes 2 on Team
Metabolize Technique Removes on Target
Sting Technique Causes 2 on Target
Apothecary Trait Causes 1 on Target Enemy
Tri-Apothecary Trait Causes 3 on Target Enemy
Toxic Farewell Trait Causes 3 on Attacker
Guardian Trait Prevents on Ally
Mithridatism Trait Prevents on User

Regenerated[edit | edit source]

Regenerated Condition Regenerated Temtem heal 1/10 of their health on each turn.

Techniques, Traits, and Gear affecting Regenerated
Name Type Effect
Lifeful Sap Technique Causes 7 on User
Bush Technique Causes 2 on User
Metabolize + Technique Causes 2 on Target
Apothecary Trait Causes 1 on Target Ally
Tri-Apothecary Trait Causes 3 on Target Ally
Trance Trait Causes 2 on User
Body Stretch Trait Causes 2 on User
Cold-Blooded Trait Causes 2 on User

Seized[edit | edit source]

Seized Condition Seized Temtem lose their equipped gear's effect.

Techniques, Traits, and Gear affecting Seized
Name Type Effect
Confiscate Technique Causes 3 on Target
Earthbreaker + Technique Causes 2 on Target
Pickpocket Technique Causes 2 on Target

Trapped[edit | edit source]

Trapped Condition Trapped Temtem cannot swap out.

Techniques, Traits, and Gear affecting Trapped
Name Type Effect
Slime Technique Causes 2 on Target
Hallucination Technique Causes 2 on Target
Paralyzing Poison Technique Causes 2 on Target
Cage Technique Causes 2 on All
Petrify Technique Causes 5 on Target
Untangle Technique Removes on Target
Resin Trap Technique Causes 2 on Target
Escapist Trait Prevents on User and Ally
Cobweb Trait Causes 2 on Target
Grease Gear Prevents on User

Invigorated[edit | edit source]

The Stamina cost of techniques used by a Vigorized Condition Invigorated Temtem decreases by 50%. Applying the Exhausted Condition Exhausted condition removes the Vigorized condition and vice versa.

Techniques, Traits, and Gear affecting Vigorized
Name Type Effect
Meditation Technique Causes 3 on User
Piercing Wheel Technique Causes 2 on User
Show Off + Technique Causes 3 on User
Smoldering Kiss Technique Causes 2 on User
Energy Reserves Trait Causes 2 on User