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'''Types''' are properties of [[Temtem species|Temtem]] and [[techniques]]. Each type confers a specific array of strengths and weaknesses against other types. Each Temtem can have up to two types, while techniques can only have one type. The typing of a Temtem determines whether that Temtem will take more or less damage from a technique of a specific type, whereas the type of a technique indicates its effectiveness against a targeted Temtem.
+
'''Types''' are elemental properties assigned to both [[Temtem (creatures)|Temtem]] and their [[Techniques]]. Each type carries different properties, as well as a specific array of strengths and weaknesses against other types. Each Temtem can have up to two types, which determine the effectiveness of different status effects and different types of Techniques. Techniques only deal damage of a single type, which determines is effectiveness against targeted Temtem. The effects and damage of most Techniques can also vary based on the typing of the Temtem using it, or in the case of synergy effects, the typing of the user's ally.
   
 
== Types ==
 
== Types ==
 
There is a total of 12 different types in Temtem:
 
There is a total of 12 different types in Temtem:
 
* {{type|neutral|25|2}}
 
* {{type|neutral|25|2}}
  +
** Represented by the color '''white''', {{type|neutral|25|3}} Temtem cover a wide range of characteristics, often resembling wild animals. They are prevalent across many islands but are most prominently featured on [[Kisiwa]].
 
* {{type|wind|25|2}}
 
* {{type|wind|25|2}}
  +
** Represented by the color '''cyan''', {{type|wind|25|3}} Temtem are associated with the air, and all resemble birds or other winged animals. They are most prominent on [[Deniz]].
 
* {{type|earth|25|2}}
 
* {{type|earth|25|2}}
  +
** Represented by the color '''brown''', {{type|earth|25|3}} Temtem are attuned to the land, often including rocky or sandy aesthetics in their design. They are a common occurrence in the plains of [[Kisiwa]].
 
* {{type|water|25|2}}
 
* {{type|water|25|2}}
  +
** Represented by the color '''blue''', {{type|water|25|3}} Temtem are closely tied to bodies of water and often resemble aquatic animals. They can be found anywhere there is water but are associated most heavily with [[Deniz]] and its [[Sillaro River]].
 
* {{type|fire|25|2}}
 
* {{type|fire|25|2}}
  +
** Represented by the color '''red''', {{type|fire|25|3}} Temtem are powerful elemental creatures that often have fiery and aggressive appearances. They are most at home in the mighty [[Anak Volcano]], in [[Omninesia]]. {{type|fire|25|3}} Temtem are immune to the {{condition|burn|25|1}} [[Status Conditions|Condition]].
 
* {{type|nature|25|2}}
 
* {{type|nature|25|2}}
  +
** Represented by the color '''green''', {{type|nature|25|3}} Temtem embody plant life and the spirit of nature, and are often plant-like in appearance. They can be found on several islands but are closely tied to [[Omninesia]] and its mythical [[Giant Banyan]].
 
* {{type|electric|25|2}}
 
* {{type|electric|25|2}}
  +
** Represented by the color '''yellow''', {{type|electric|25|3}} Temtem harness the powers of electricity, from magnetism to thunderclouds and lightning. They live prominently in the wilderness of [[Cipanku]] with few exceptions.
 
* {{type|mental|25|2}}
 
* {{type|mental|25|2}}
  +
** Represented by the color '''purple''', {{type|mental|25|3}} Temtem are largely elusive creatures, often with high intelligence and psychic capabilities. Many are able to float. The type is most common on the island of [[Arbury]]. {{type|mental|25|3}} Temtem are immune to the {{condition|asleep|25|1}} Condition.
 
* {{type|digital|25|2}}
 
* {{type|digital|25|2}}
  +
** Represented by the color '''gray''', Digital Temtem are biomechanical constructs with varying degrees of similarity to more "organic" animals. [[The creation of Digital Temtem|Originally created]] in the labs of [[Cipanku]], they are still almost entirely exclusive to that island.
 
* {{type|melee|25|2}}
 
* {{type|melee|25|2}}
  +
** Represented by the color '''orange''', {{type|melee|25|3}} Temtem are physically aggressive creatures that value and embody raw strength, often paired with imposing appearances. They are tied closely to [[Arbury]].
 
* {{type|crystal|25|2}}
 
* {{type|crystal|25|2}}
  +
** Represented by the color '''magenta''', {{type|crystal|25|3}} Temtem are often elusive creatures that heavily associate crystals and minerals into their appearances. Deep under the surface of [[Tucma]], it is said that all {{type|crystal|25|3}} Temtem originate from the Seed Stone in the heart of [[Quetzal]].
 
* {{type|toxic|25|2}}
 
* {{type|toxic|25|2}}
  +
** Represented by the color '''black''', {{type|toxic|25|3}} Temtem are hazardous creatures associated with toxins, which thrive in otherwise hostile and unsafe environments. They are most plentiful on the surface of [[Tucma]], but also thrive in the [[Sewers of Properton|underbelly of]] [[Arbury]]. {{type|toxic|25|3}} Temtem are immune to the {{condition|poison|25|1}} Condition.
   
 
== Strengths and Weaknesses ==
 
== Strengths and Weaknesses ==
Each type can be strong when used against Temtem of certain types, weak when fared against others, or impartial. Very effective hits do x2 damage, neutral hits do x1 damage, and ineffective hits do x0.5 damage. Because Temtem may have two types, both have to be taken into consideration for the effectiveness of an attack. This way, a technique with a type that would be very effective against both types of a Temtem causes x4 the normal damage; a move that is ineffective against both types of a Temtem makes x0.25 damage; and an attack that is both very effective against one of the types and ineffective to the other neutralizes the hit to deal normal damage, x1. Below is the full type chart for each type's individual effectiveness against itself and its counterparts.
+
The damage dealt by each type of Technique can be modified to be unusually strong or weak when hitting certain types of Temtem. Effective hits deal double their normal damage, while ineffective hits only deal half damage. Each of a Temtem's two types are taken into consideration for the effectiveness of an attack. This can cause a technique that is very effective - effective against both types - to deal x4 the normal damage, or a move that is very ineffective - ineffective against both types - to do only x0.25 damage. Techniques that are effective against one of a Temtem's types but ineffective against the other neutralize both effects to deal the normal x1 damage. Below is the full type chart for each type's individual effectiveness against itself and its counterparts.
 
{|
 
{|
 
|-
 
|-
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|}
 
|}
   
A defending Temtem is considered to have a "weakness" to a certain type if the damage multiplier against it is greater than 1x, and is said to have a "resistance" if the multiplier is less than 1x. For example, the fire type has a weakness to the water type, because water moves do 2x damage to fire types. In return, water has a resistance to fire because fire moves used against water Temtem have a damage multiplier of 0.5x. Combining different types together can affect these weaknesses and resistances, sometimes making them more extreme and sometimes cancelling them out altogether. Below is a full table of the number of weaknesses and resistances for each possible dual type combination, as well as a count of the number of Temtem that have been announced to have that particular type combination.
+
A defending Temtem is considered to have a "weakness" to a certain type if the damage multiplier against it is greater than 1x, and is said to have a "resistance" if the multiplier is less than 1x. For example, the fire type has a weakness to the water type, because water techniques do 2x damage to fire types. In return, water has a resistance to fire because fire techniques used against water Temtem have a damage multiplier of 0.5x. Combining different types together can affect these weaknesses and resistances, sometimes making them more extreme and sometimes cancelling them out altogether. Below is a full table of the number of weaknesses and resistances for each possible dual type combination, as well as a count of the number of Temtem that have been announced to have that particular type combination.
   
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 750px"
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 750px"
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| 2
 
| 2
 
| 2
 
| 2
| 2
+
| 6
 
|-
 
|-
 
| {{type|mental|25|0}}Mental
 
| {{type|mental|25|0}}Mental
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| 3
 
| 3
 
| 1
 
| 1
| 2
+
| 6
 
|-
 
|-
 
| {{type|melee|25|0}}Melee
 
| {{type|melee|25|0}}Melee
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| 4
 
| 4
 
| 3
 
| 3
| 0
+
| 1
 
|-
 
|-
 
| {{type|neutral|25|0}}Neutral
 
| {{type|neutral|25|0}}Neutral
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| 4
 
| 4
 
| 2
 
| 2
| 0
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| 1
 
|-
 
|-
 
| {{type|neutral|25|0}}Neutral
 
| {{type|neutral|25|0}}Neutral
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| 4
 
| 4
 
| 1
 
| 1
| 0
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| 1
 
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|-
 
| {{type|neutral|25|0}}Neutral
 
| {{type|neutral|25|0}}Neutral
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| 3
 
| 3
 
| 4
 
| 4
| 2
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| 3
 
|-
 
|-
 
| {{type|wind|25|0}}Wind
 
| {{type|wind|25|0}}Wind
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| 2
 
| 2
 
| 4
 
| 4
| 0
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| 1
 
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|-
 
| {{type|wind|25|0}}Wind
 
| {{type|wind|25|0}}Wind
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| 3
 
| 3
 
| 3
 
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| {{type|wind|25|0}}Wind
 
| {{type|wind|25|0}}Wind
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| 3
 
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| {{type|wind|25|0}}Wind
 
| {{type|wind|25|0}}Wind
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| 2
 
| 2
 
| 3
 
| 3
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|-
 
| {{type|earth|25|0}}Earth
 
| {{type|earth|25|0}}Earth
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| 4
 
| 4
 
| 3
 
| 3
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|-
 
| {{type|earth|25|0}}Earth
 
| {{type|earth|25|0}}Earth
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| 2
 
| 2
 
| 2
 
| 2
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|-
 
| {{type|water|25|0}}Water
 
| {{type|water|25|0}}Water
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| 1
 
| 1
 
| 2
 
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| {{type|water|25|0}}Water
 
| {{type|water|25|0}}Water
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| 3
 
| 3
 
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|-
 
| {{type|water|25|0}}Water
 
| {{type|water|25|0}}Water
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| 5
 
| 5
 
| 5
 
| 5
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|-
 
| {{type|water|25|0}}Water
 
| {{type|water|25|0}}Water
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| 3
 
| 3
 
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| {{type|water|25|0}}Water
 
| {{type|water|25|0}}Water
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| 5
 
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| {{type|water|25|0}}Water
 
| {{type|water|25|0}}Water
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| 2
 
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| {{type|water|25|0}}Water
 
| {{type|water|25|0}}Water
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| 2
 
| 2
 
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|-
 
| {{type|fire|25|0}}Fire
 
| {{type|fire|25|0}}Fire
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| 1
 
| 1
 
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| {{type|fire|25|0}}Fire
 
| {{type|fire|25|0}}Fire
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| 2
 
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| {{type|fire|25|0}}Fire
 
| {{type|fire|25|0}}Fire
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| 4
 
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| {{type|fire|25|0}}Fire
 
| {{type|fire|25|0}}Fire
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| 4
 
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| {{type|fire|25|0}}Fire
 
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| {{type|fire|25|0}}Fire
 
| {{type|fire|25|0}}Fire
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| 2
 
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| {{type|nature|25|0}}Nature
 
| {{type|nature|25|0}}Nature
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| {{type|nature|25|0}}Nature
 
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| {{type|electric|25|0}}Electric
 
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| {{type|digital|25|0}}Digital
 
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| {{type|melee|25|0}}Melee
 
| {{type|melee|25|0}}Melee
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== Trivia ==
 
== Trivia ==
  +
* There are a few types that are hinted at in-game but do not actually exist.
* Temtem types are color-coded: white for Neutral, red for Fire, green for Nature, blue for Water, yellow for Electric, purple for Mental, brown for Earth, cyan for Wind, orange for Melee, black for Toxic, magenta for Crystal, and grey for Digital.
 
  +
** The existence of a Brine type is proposed by a scientist in the Sillaro River's salt flats, which would combine the characteristics of the {{type|water|25|3}} and {{type|wind|25|3}} into a single type.
  +
** An Ice typing is hinted at by NPCs in [[Kilima Peaks]], likely as a reference to the prevalence of Ice as a type in similar games.
  +
** The project by [[Dr. Hamijo]] uncovered during the [[Adventure in the Myrisles]] story quest is intended to produce a Diamond type by combining the effects of the {{type|fire|25|3}} and {{type|crystal|25|3}} types into a single typing. [[Anahir|The result]] was unsuccessful.
 
* There are no type combinations that have 0 weaknesses.
 
* There are no type combinations that have 0 weaknesses.
 
* There are 8 type combinations that have only 1 weakness, 3 of which are only a single type.
 
* There are 8 type combinations that have only 1 weakness, 3 of which are only a single type.
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{{Nav Temtem}}
 
{{Nav Temtem}}
  +
[[de:Temtem Types/de]]
 
[[es:Tipos de Temtem]]
+
[[es:Tipos de Temtem]] [[fr:Types de Temtem]] [[it:Tipi Temtem]]​
[[fr:Types de Temtem]]
 
[[pt-br:Temtem Types/pt-br]]
 

Latest revision as of 19:34, 28 April 2023

Transparent wheel

Types are elemental properties assigned to both Temtem and their Techniques. Each type carries different properties, as well as a specific array of strengths and weaknesses against other types. Each Temtem can have up to two types, which determine the effectiveness of different status effects and different types of Techniques. Techniques only deal damage of a single type, which determines is effectiveness against targeted Temtem. The effects and damage of most Techniques can also vary based on the typing of the Temtem using it, or in the case of synergy effects, the typing of the user's ally.

Types

There is a total of 12 different types in Temtem:

  • neutralNeutral type
    • Represented by the color white, neutralNeutral Temtem cover a wide range of characteristics, often resembling wild animals. They are prevalent across many islands but are most prominently featured on Kisiwa.
  • windWind type
    • Represented by the color cyan, windWind Temtem are associated with the air, and all resemble birds or other winged animals. They are most prominent on Deniz.
  • earthEarth type
    • Represented by the color brown, earthEarth Temtem are attuned to the land, often including rocky or sandy aesthetics in their design. They are a common occurrence in the plains of Kisiwa.
  • waterWater type
    • Represented by the color blue, waterWater Temtem are closely tied to bodies of water and often resemble aquatic animals. They can be found anywhere there is water but are associated most heavily with Deniz and its Sillaro River.
  • fireFire type
    • Represented by the color red, fireFire Temtem are powerful elemental creatures that often have fiery and aggressive appearances. They are most at home in the mighty Anak Volcano, in Omninesia. fireFire Temtem are immune to the Burned ConditionBurned Condition.
  • natureNature type
    • Represented by the color green, natureNature Temtem embody plant life and the spirit of nature, and are often plant-like in appearance. They can be found on several islands but are closely tied to Omninesia and its mythical Giant Banyan.
  • electricElectric type
    • Represented by the color yellow, electricElectric Temtem harness the powers of electricity, from magnetism to thunderclouds and lightning. They live prominently in the wilderness of Cipanku with few exceptions.
  • mentalMental type
    • Represented by the color purple, mentalMental Temtem are largely elusive creatures, often with high intelligence and psychic capabilities. Many are able to float. The type is most common on the island of Arbury. mentalMental Temtem are immune to the Asleep ConditionAsleep Condition.
  • digitalDigital type
    • Represented by the color gray, Digital Temtem are biomechanical constructs with varying degrees of similarity to more "organic" animals. Originally created in the labs of Cipanku, they are still almost entirely exclusive to that island.
  • meleeMelee type
    • Represented by the color orange, meleeMelee Temtem are physically aggressive creatures that value and embody raw strength, often paired with imposing appearances. They are tied closely to Arbury.
  • crystalCrystal type
    • Represented by the color magenta, crystalCrystal Temtem are often elusive creatures that heavily associate crystals and minerals into their appearances. Deep under the surface of Tucma, it is said that all crystalCrystal Temtem originate from the Seed Stone in the heart of Quetzal.
  • toxicToxic type
    • Represented by the color black, toxicToxic Temtem are hazardous creatures associated with toxins, which thrive in otherwise hostile and unsafe environments. They are most plentiful on the surface of Tucma, but also thrive in the underbelly of Arbury. toxicToxic Temtem are immune to the Poisoned ConditionPoisoned Condition.

Strengths and Weaknesses

The damage dealt by each type of Technique can be modified to be unusually strong or weak when hitting certain types of Temtem. Effective hits deal double their normal damage, while ineffective hits only deal half damage. Each of a Temtem's two types are taken into consideration for the effectiveness of an attack. This can cause a technique that is very effective - effective against both types - to deal x4 the normal damage, or a move that is very ineffective - ineffective against both types - to do only x0.25 damage. Techniques that are effective against one of a Temtem's types but ineffective against the other neutralize both effects to deal the normal x1 damage. Below is the full type chart for each type's individual effectiveness against itself and its counterparts.

LargeNeutralLargeWindLargeEarthLargeWaterLargeFireLargeNatureLargeElectricLargeMentalLargeDigitalLargeMeleeLargeCrystalLargeToxic Defend
None
LargeNeutralNeutral
LargeWindWind
LargeEarthEarth
LargeWaterWater
LargeFireFire
LargeNatureNature
LargeElectricElectric
LargeMentalMental
LargeDigitalDigital
LargeMeleeMelee
LargeCrystalCrystal
LargeToxicToxic
neutral wind earth water fire nature electric mental digital melee crystal toxic
0.5x
0.5x 0.5x 2x
0.5x 0.5x 2x 0.5x 2x 2x
2x 0.5x 2x 0.5x 2x 0.5x
0.5x 0.5x 0.5x 2x 2x
2x 2x 0.5x 0.5x 0.5x
2x 0.5x 2x 0.5x 0.5x 2x 2x 0.5x
2x 2x 0.5x
2x 2x 2x
2x 0.5x 0.5x 2x
0.5x 0.5x 2x 2x
0.5x 2x 2x 0.5x 0.5x 0.5x
Attack
neutral
wind
earth
water
fire
nature
electric
mental
digital
melee
crystal
toxic
Type Advantage Wheel

A defending Temtem is considered to have a "weakness" to a certain type if the damage multiplier against it is greater than 1x, and is said to have a "resistance" if the multiplier is less than 1x. For example, the fire type has a weakness to the water type, because water techniques do 2x damage to fire types. In return, water has a resistance to fire because fire techniques used against water Temtem have a damage multiplier of 0.5x. Combining different types together can affect these weaknesses and resistances, sometimes making them more extreme and sometimes cancelling them out altogether. Below is a full table of the number of weaknesses and resistances for each possible dual type combination, as well as a count of the number of Temtem that have been announced to have that particular type combination.

Number of Weaknesses/Resistances
Type 1 Type 2 Weaknesses Resistances Temtem
neutralNeutral None 1 0 6
windWind None 1 2 5
earthEarth None 3 4 5
waterWater None 3 3 7
fireFire None 2 3 7
natureNature None 2 4 8
electricElectric None 2 2 6
mentalMental None 3 2 4
digitalDigital None 3 1 6
meleeMelee None 2 1 2
crystalCrystal None 3 3 6
toxicToxic None 1 3 5
neutralNeutral windWind 2 2 0
neutralNeutral earthEarth 4 4 1
neutralNeutral waterWater 4 3 1
neutralNeutral fireFire 3 3 0
neutralNeutral natureNature 3 4 0
neutralNeutral electricElectric 3 2 0
neutralNeutral mentalMental 4 2 1
neutralNeutral digitalDigital 4 1 1
neutralNeutral meleeMelee 2 1 1
neutralNeutral crystalCrystal 3 2 1
neutralNeutral toxicToxic 2 3 0
windWind earthEarth 3 4 1
windWind waterWater 3 4 3
windWind fireFire 2 4 1
windWind natureNature 2 4 2
windWind electricElectric 1 1 2
windWind mentalMental 3 4 1
windWind digitalDigital 3 3 3
windWind meleeMelee 3 3 2
windWind crystalCrystal 2 3 1
windWind toxicToxic 1 4 2
earthEarth waterWater 2 3 3
earthEarth fireFire 3 4 5
earthEarth natureNature 1 3 1
earthEarth electricElectric 4 3 1
earthEarth mentalMental 4 3 0
earthEarth digitalDigital 4 3 1
earthEarth meleeMelee 4 4 3
earthEarth crystalCrystal 4 4 2
earthEarth toxicToxic 2 4 1
waterWater fireFire 2 2 1
waterWater natureNature 1 2 2
waterWater electricElectric 3 3 2
waterWater mentalMental 5 5 2
waterWater digitalDigital 3 2 2
waterWater meleeMelee 5 4 2
waterWater crystalCrystal 2 2 2
waterWater toxicToxic 2 3 5
fireFire natureNature 1 3 1
fireFire electricElectric 2 4 1
fireFire mentalMental 4 4 1
fireFire digitalDigital 4 4 3
fireFire meleeMelee 4 4 1
fireFire crystalCrystal 3 5 1
fireFire toxicToxic 2 4 1
natureNature electricElectric 3 4 1
natureNature mentalMental 4 5 1
natureNature digitalDigital 2 2 2
natureNature meleeMelee 4 5 1
natureNature crystalCrystal 2 4 1
natureNature toxicToxic 2 4 2
electricElectric mentalMental 3 3 1
electricElectric digitalDigital 4 2 3
electricElectric meleeMelee 4 3 1
electricElectric crystalCrystal 4 4 1
electricElectric toxicToxic 2 4 1
mentalMental digitalDigital 4 3 2
mentalMental meleeMelee 4 2 1
mentalMental crystalCrystal 4 3 1
mentalMental toxicToxic 4 5 1
digitalDigital meleeMelee 4 2 1
digitalDigital crystalCrystal 5 2 2
digitalDigital toxicToxic 3 2 2
meleeMelee crystalCrystal 3 2 1
meleeMelee toxicToxic 3 4 1
crystalCrystal toxicToxic 4 5 1

Trivia

  • There are a few types that are hinted at in-game but do not actually exist.
    • The existence of a Brine type is proposed by a scientist in the Sillaro River's salt flats, which would combine the characteristics of the waterWater and windWind into a single type.
    • An Ice typing is hinted at by NPCs in Kilima Peaks, likely as a reference to the prevalence of Ice as a type in similar games.
    • The project by Dr. Hamijo uncovered during the Adventure in the Myrisles story quest is intended to produce a Diamond type by combining the effects of the fireFire and crystalCrystal types into a single typing. The result was unsuccessful.
  • There are no type combinations that have 0 weaknesses.
  • There are 8 type combinations that have only 1 weakness, 3 of which are only a single type.
  • There are 7 combinations that have the maximum number of resistances at 5.